Bone transformations not working on NVIDIA 9800 GT
We now know that if the newest drivers for this card are downloaded and a clean installation of them is performed, this problem should be resolved.
When using OpenGL and the Hardware Shaders are on, the bone deformations do not appear correctly on the NVIDIA 9800 GT card.
Switch off the Use Hardware Shaders preference or use Direct3D as the renderer.
Publish date: June 6, 2012
Reference number: D-07600
Category: Hardware Issues
- Windows (all)
- Toon Boom Studio 6