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The leading enterprise animation software solution for traditional studios


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Send in the Clones   Pam Darley, Artistic Coordinator at Project Firefly

"As a multimedia studio, we needed a production software package that would allow us the flexibility to work on a broad range of 2D and 3D productions. The software had to allow us to process 2D artwork, combine 2D and 3D animation seamlessly and help us manage our production workflow. We looked at several software packages, but the one that really caught and held our attention was Opus. Features in Opus, such as vectorized artwork, auto-feed scanning, interactive camera manipulation, multiple output resolutions and real-time playback were the attributes that we needed in our production arsenal. We have begun using Opus in production and continue to be impressed by its flexibility and ability to streamline our animation processes".

Truth   Tim Barter, King Camera

"It’s a fairly daunting task to try and emulate the work of someone with as formidable a reputation and talent as Scarfe’s, and then to hone it to Geoff Dunbar and Jacqui Davies’ exacting requirements! At times, I felt like the forger trying to impress the old master. It was compounded by the usual budgetary restraints, meaning that I not only had to create compositing modules that output in Gerald’s style but did so automatically; with little need for further adjustments. This meant I had to pre-visualize every variation on how the animation might be delivered to me and therefore build the resultant module structures before a drop of animation arrived!"
"Changes in drawing and field size would also mean that the many effects for each character would need to be readily adjustable between key frames. Thankfully, Opus now allows the use of expressions so I was able to design a single control that would automatically talk to and adjust each and every effect in a network which saved a great deal of time."

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