Developed over time, some Tips and Tricks may have references to older versions of the User Interface.
However each is compatible with Studio V3.5 through 5
Ever need to animate an object so it’s on top of your background and behind part of it at the same time? Wonder how to make a hand disappear into a cookie jar or how to show a scene unfolding as if you are viewing it through a pair of binoculars? Look no further and discover the properties of Clipping and use them to hide or reveal objects in your animation.
Rotoscoping can be the solution to many problems, from a lack of confidence in your drawing skills to wanting to create a very realistic animation. Let this tutorial, along with Toon Boom Studio, show you how to create pitch perfect timing, motion, volume and proportion, while learning the basics in breaking down movement.
Get ready for the holidays! This new Tips and Tricks article will help you get creative and show you how to build your own musical eCards for family and friends, using the free templates provided in Studio with some holiday music. Be sure to check out the new templates provided with this article!
Cut-out animation is one of the most efficient ways to produce animation. However, you can sometimes come across some interesting problems that are more challenging than you might expect. One such problem occurs when you want your cut-out character to pickup an item.
Wouldn’t it be useful to have a printed version of character model sheets that you can place next to your computer for reference? Or maybe you want to create a printed animation reference book. You may even want to make a portfolio of your work for interviews or to show to prospective clients. Well, with Toon Boom Studio it’s possible to export your designs or still frames and then print them out using a third-party software!
One of the most useful functions when doing cut-out animation and cut-out character designs is cell swapping. It is most commonly used when creating mouths for your character to allow lip-syncing. But with a little more work and thought, we can maximize the use cell swapping and create much more elaborate cut-out characters.
Walk cycles are probably one of the things animators will draw the most. It’s always great to have a trick or two so that we can save time doing them. In Toon Boom Studio, two very useful options can help you work your way through without too much pain.
Perspective is always a bit tricky to get right, especially if you are still new to drawing! Adding this skill on top of animation can become quite overwhelming. Here is a simple trick that will help you to save time and effort while working on your animation project.
Want a more organic, painterly look for your animation? This article shows you how to easily import bitmap artwork and backgrounds to Toon Boom Studio and blend them seamlessly with your vector animation.
Knowing how motion points work can be essential to properly animating objects along a path. As a user, these motion points allow you to get more control and improve the quality of your animation. Users can also learn how to customize their workspace for all future projects.
In Toon Boom Studio V3.5, you can now easily animate elements without having to attach them to a Peg element. This new feature can simplify the entire character rigging process by simply making a hierarchy of elements without additional pegs.
This effect is useful when you have a character running or car moving quickly, so that you don't have to draw a background that is a mile long. Follow these steps using your background design and you'll soon create a looping pan background effect of your own.
A transition is a way to gradually move from one scene to another. We usually use transitions to indicate a change of location or to give a rhythm to the action. There are no actual transition tools in Toon Boom Studio, however there are many easy ways to create transitions between scenes.
