Camera Moves
Now that you’ve got the actors laid out, you are ready to design a multiplane camera shot.
An innovation from Disney (also the alleged birthplace of the first story board), the multiplane
camera in traditional animation is attached to a stand that slides along a track, which gives directors
the power to truck in and out on their animation levels, adding depth to the viewing experience.
In Toon Boom Studio™, you can also create multiplane shots without special, expensive equipment or
highly-trained camera operators. And, when you truck the camera in or out, Toon Boom Studio™ automatically
resizes the objects in your element layers based on their position from the camera, just as though you are
using a real camera.
To draw your audience into the scene, you are going to truck the camera in on Jane as she speaks to
Shadow. You will move the camera from just over Shadow’s shoulder to get a close up on Jane.
For all changes you create over time in Toon Boom Studio™, you use pegs, which are similar to guides
in Flash. Pegs allow you to create motion paths through all three dimensions (enabling multidimensional
tweening), as well as change the size, rotation and skewing values of the elements attached to them.
Steps:
1. Click the Add Peg button on the Timeline window. A new peg element
appears in the Timeline.
2. Click the Show/Hide button next to the new peg to display it in all the View windows.
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