Opus Shader


Opus Logo

The Tool to Integrate 2D and 3D Animation

Opus Shader bridges the gap between 2D and 3D animation, allowing you to use your 3D models to create animations with a 2D look. With Opus Shader, you can extract vector art, including line textures, tones and highlights, from 3D scenes, whether animated sequences or just stills. Then you can utilize the compositing effects in Opus to create different looks, such as watercolor, gouache, oils and pastels, while retaining vector artwork. In Opus, you can also create re-usable color palettes and automatically apply color palette modifications to models without re-painting or re-rendering.


Features

Opus Shader allows you to convert 3D models and animations created with Mayaź to 2D vector images for use in Opus. The Opus Shader package consists of the following:

  • The Opus Shader Exporter: This Maya plug-in allows you to export 3D polygonal models to the Opus Shader file format while maintaining the field of view and perspective of the original scene.
  • Opus Shader: Use the Shader to add variable edge, tone, and highlight effects to the image and then convert the Opus Shader files into Opus files. You can then import these files into your 2D animation production.


Drawing Token

Inputting animation can be done by scanning, toonshading or drawing directly into the system.

Expand Opus basic drawing tools with the Drawing token and access the rotary light table, drawing capabilities with pressure-sensitive pen styles, multiple onion skin levels and lip synching tools.


System Requirements

• Pentium IV 2GHz, 512 MB RAM
• 20 MB of free Hard Disk space
  to install
• Linux Red Hat 7.3 and 9
• Opus Shader Exporter works
  only with Mayaź 4.5