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Animation Tutorials Video for Toon Boom Animate

Free Animation Software
Getting Started With Animation

Getting Started With Animate and Animate Pro

This first lesson on animation will get you started with Toon Boom Animate and Toon Boom Animate Pro animation software by showing you how to create an animation project from the Welcome Screen. Learn how to modify your Scene Settings, including the project resolution, as well as some of the most basic preferences. Take a tour of the interface and find out about the various "views", toolbars, menus and panels.
Drawing Basics

Drawing Basics

Discover drawing basics while learning to sketch an animation character, a prop and the rudiments of a background. Draw with the Pencil and Brush tool, as well as with Line Texture. Learn the difference between drawing in the Camera view and Drawing view and the Line Art and Colour Art modes. See how to clean up and "ink" your animation drawing in this how to animation course. At the same time, learn more about the Drawing Tools, such as the Polyline, Cutter, Perspective and Shape tools, as well as the Contour Editor.
More Drawing Tools

More Drawing Tools

Take some time to continue the animation background you started and to clean up the animated prop you created in Pack 2, with the use of more Drawing Tools. In this how to animate lesson, you'll learn how to smooth lines, optimize, convert and group. In addition, discover how to create text and customize it to create a title for your animation.
Adding Colours

Adding Colours

Enter into the world of colour by learning to paint your cleaned up and inked animated cartoon character. Learn all about the Colour Palette and Colour Swatches, including solid, gradient, textured fills, cloning a Colour Palette and importing a Colour Model. Discover how to paint multiple zones or multiple animation drawings quickly and easily and verify that they have been painted. Discover how to use Invisible Lines to free your animated character from the bounds of an outline for painting. Finally, find out about the Line Art, Colour Art, Overlay and Underlay layers.
Gathering Content

Gathering Content

In this how to animation tutorial series you will learn how to gather content for an animation project. Toon Boom Animate and Toon Boom Animate Pro offer you the ability to import animated artwork, such as backgrounds and props that were created in third-party software. Not only will you learn how to import a bitmap image, PSD, AI, PDF and Flash project files, you can also choose to vectorize them or keep their separate layer structure when importing. Moreover, find out now to import QuickTime movies to add a special dimension to your animation.
Character Building

Character Building

Breaking down the artwork of a character into a cut-out puppet, so you can animate it, is a lengthy process. Start it out right by learning how to study your model, as well as about Line ups, Field Charts and Relative Brush Sizes. Learn how to set the pivots and clean up the body parts of your character. Finish these tutorials by discovering how to create a reusable template of your rigged character and store it in your Library.
Library

Library

One of the advantages to the cut-out animation style is the reusability factor. In this how to do an animation lesson you'll learn all about animation libraries and folders, including Symbols and Templates and see how to store your own animation creations for reuse. Find out about the different parts of the library, such as the Preview and Drawing Substitution window. You will also learn how to create and structure your own animation libraries and folders.
Scene Setup

Scene Setup

Now that you've created your animated characters, props and background elements, it's time to set them up in your Camera frame. In this series of lessons we'll go over the entire animation scene setup and show you how to setup your Camera as well as how to position your scene elements. You'll discover how to do these things in the Timeline in Toon Boom Animate and through the Network view in Toon Boom Animate Pro. Lastly, find out how to distribute your element along the z-axis, using the Top, Side and Perspective (Animate Pro only) views, to create a multiplane.
Animation Paths Part I

Animation Paths Part I

Creating animation paths can be both a simple and a complex process. Upon watching these animation video tutorials, you'll discover how simple it is to add and delete keyframes in the timeline view. Discover the various ways that you can animate such as directly on a layer, using pegs and using the Layer Properties panel. See how to animate, not just your drawn elements, but also the Camera, to create interesting pans and truck-ins.
Animation Paths Part II

Animation Paths Part II

Now that you've learned the basics of animating we'll move on to the more complex end of the animation process in Part II of the animation paths series. After watching the following lessons you'll discover how to take a mechanical movement and make it look life-like. Learn how to do this by shaping the path of your elements, by creating function curves to describe these movements and by adjusting the velocity of these motions.
Cut Out Animation

Cut Out Animation

Animating a prop or a camera movement is one thing, but animating a full cut-out puppet is quite another. Learn how to navigate the cut-out character's hierarchy in the Timeline view in Toon Boom Animate, and the Network view in Toon Boom Animate Pro, and then animate those parts through the Timeline view. Learn when and when not to use the Animate Mode, Transform tool and Motion and Stop-Motion keyframes. Find out when to swap drawings, create new drawings, create cycles and much, much, more.
Inverse Kinematics

Inverse Kinematics

Not to be confused as an animation style in and of itself, in this tutorial you'll learn what Inverse Kinematics is and when it is best to use it. In this animation course there are two separate videos that will illustrate how to setup your character with the Inverse Kinematics rig in Toon Boom Animate and Toon Boom Animate Pro, respectively. Lastly, learn how to animate with the Inverse Kinematics tools, as well as additional tips and tricks when using the IK process.
Tradigital Animation

Tradigital Animation

Up to now, these tutorials have focused on the Cut-out Animation style. This series which covers Tradigital Animation Techniques, you show you how to integrate free-flowing organic elements animated in traditional animation style but done completely digitally hence the name Tradigital. Learn about the Tradigital Animation tools and the basics to creating a traditional animated sequence directly in animation software.
All About Timing

All About Timing

In addition to using functions, the timing for animation is an equally important factor in giving your animation a life-like quality. In this how to animation learning series you will be trained on the Timeline, Xsheet and Data views in relation to one another and the timing for animation. Learn about Exposures, Frames, Layers and Columns and what they have to do with timing.
Morphing

Morphing

Also not to be confused as an animation style, learn how to use Morphing to create rich, organic movements, such as fire, smoke, clouds, hair or cloth blowing in the wind, as an alternative to the Traditional Animation process. With this animation course you will learn what Morphing rules are and how to use the Morphing tools. Discover how to adjust the velocity and timing of a morphed sequence, as well as additional morphing tips and tricks.
True 3D Space (PRO)

True 3D Space (PRO)

These how to animation lessons are designed exclusively for Toon Boom Animate Pro. They take multiplane one step further by showing you how to construct your background, by flipping planes, in True 3D Space also known as the Parallax Effect. You can have a multitude of camera angles from which to film your animated scene. Learn how to plan and layout your background elements for rotation. Find out how to use the 3D tools, as well as how to position your pieces, manage the Network and create a 3D Camera motion.
Sound

Sound

In this learning series, we will demonstrate how to enhance sound in animation software. Whether you would like to add sound effects, dialogue or background music, no third-party software is necessary. Learn how to import a sound file into your project, playback your sound and sound scrub. Find out how to edit your sound file, including, timing, trimming, looping and mixing the animation sound volume. Lastly, discover how to use the powerful Lip-Sync detection feature to have your animated character mouth follow a clip of dialogue.
Effects

Effects

Learn how to add animation effects through the Timeline in Toon Boom Animate, and through the Network view in Toon Boom Animate Pro. Discover how to tailor animation effects to your specific tastes by adjusting its parameters in the Layer Properties panel. Lastly, find out how to animate these effects over time. Some of the animation effects shown in these videos include: Motion Blur, Glow, Shadow, Highlight, Transparency and Colour Scale.
Exporting, Rendering and Compositing Animation Files

Exporting, Rendering and Compositing Animation Files

Now that you’ve finally completed all the scenes required for your animation, it is finally time to learn how to export and composite animation files together into a single video file. Find out what export formats are available and about their properties. Learn how to create multiple renders in Toon Boom Animate Pro, as well as how to scale or crop your final output. Lastly, discover how to composite your rendered scenes in a 3rd party software, including how to choose the best animation project settings, how to import your animation scenes, create transitions, edit animation sound and produce your final export.
User Testimonial

"While developing pizZap Mania I was looking for tutorials for character design and that is when I discovered your video tutorials. I have used them extensively in the development of the character and the game. They helped me understand how animation works. I can't thank Toon Boom enough for the tutorials for teaching me the basics of 2D animation!"

- Siddharth Shekar
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