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  How to lock a character’s foot to the ground, when you have done interpolation between keyframes

DP0021: How to lock a cutout character’s foot to the ground, when you have done interpolation between keyframes

After you have done your keyframe posing, and have kept your feet grounded using the Onion Skinning, you will notice that once you add interpolation between the keyframes (Motion Keyframes), the grounded foot will “slide” into the floor. This is normal.

How to fix:
This will be fixed by using Inverse Kinematics tools. IK Constraints, to be more specific.With the IK tool selected (remember that IK only works if a character is built in hierarchy mode), lock the grounded foot of your character with the Nail (shift+leftclick) and with Hold Orientation (shift+middleclick). Nail that foot's upper thigh as well (pivot area where the upper leg joins the waist). Keeping only the foot selected with IK, use the "IK Keyframe" icon to select from what keyframe to what keyframe you want to have constraints set. For example, if you want to constrain the foot between keyframe 16 and 22, you must go on frame 16 and press the "IK Keyframe" (diamond+KF button), then go to frame 22 with your slider so that you see 16 > 22 in the grey box. Once on frame 22, you will press the "Apply IK Constraints" (diamond+C button). You will notice many red squares appear. This means that your foot has a keyframe on every frame so that it doesn't move. Your foot is now grounded for those frames.
Suggestion: do all the animation key poses, F6 (insert keyframe) all of those poses as you go, then add interpolation. Once you’re done, go back and apply the constraints on all of the keyframes where you need the foot to stay grounded, in the manner mentioned above.
Do one foot at a time.


NOTE
:
This is not a problem when animating an open rigged cutout character, because since you cannot interpolate between keyframes in this style, you will be placing your foot correctly keyframe by keyframe, similar to traditional keyframe animation that doesn’t rely on automatic interpolation.






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