Understanding the value of a paperless workflow
As content creators constantly push the limits of their imagination, animation technology has to deliver greater flexibility and creative control while maintaining a transparent process. New animation styles have emerged not only to meet the market requirements for high-volume, low-cost productions, but also to create cost-effective quality programming.
Building on its profound understanding of all styles of animation production, Toon Boom Animation has developed professional tools that can handle fully-digital animation production. Toon Boom’s products can deliver from the simplest to the most detailed animation. Whether the animation technique relies on frame-by-frame, reuse-based cut-out style or a combination of the two, independent animators and studios of any size can experience the difference of working paperlessly and appreciate the convenience of an integrated workflow. Taking the digital leap has never made so much sense as in this era of environmental consciousness.
With the possibility of doing away with paper completely, Toon Boom’s workflow enables users to keep uniformity and consistency, facilitate effective communication between the team members, and deliver projects both within budget and on schedule. Working within a single integrated workflow enables users to go back-and-forth during the production process and apply modifications easily at anytime, thanks to Toon Boom’s interconnected tools and features.
Choosing to work entirely digitally from the storyboarding stage translates into significant savings in logistical terms. These are achieved by reducing scanning times, paper costs and expedited shipping charges. Toon Boom Storyboard Pro also speeds up the creation process thanks to the re-use of elements and instant access to the fun-packed library with all the benefits of state-of-the-art vector technology. Production also benefits from the paperless workflow with the ability to export the latest storyboard in PDF format for approval and revision at any time. If you need to provide information for a spreadsheet or database you can also export the latest storyboard in CSV format.
Toon Boom Storyboard Pro comes with a built-in animatic (leica reel) toolset including; camera and layer motion playback in real-time, unlimited length audio track and export to Quicktime movie or Flash animation. Of course, being a flexible tool, Toon Boom Storyboard Pro also allows you to export your storyboard to any Non-Linear Editing solution such as Final Cut Pro or Avid for advanced animatic editing (or any other NLE supporting EDL or AAF standard).
Finally, Toon Boom Storyboard Pro, seamlessly transfers all your storyboard scenes directly to Toon Boom Harmony optimizing your workflow and saving time during the scene creation process.
Using Toon Boom Storyboard Pro during the pre-production stage helps you to reduce the delivery time up to 25% compared to the traditional process ...as well as saving some trees!
In the world of animation, paperless refers mostly to the ability to produce animation without using paper. Toon Boom Harmony optimize and uniform your production pipeline, simplifying the daily production requirement. It is no longer necessary to convert your files back-and-forth between different applications or to struggle with applications not really made for 2D animation.
There are several methods are available for creating 2D animation with computer and two are currently widely used by the industry:
Frame-by-Frame Paperless Animation: In the spirit of traditional animation, frame-by-frame paperless animation enables the animator to produce 2D animation using the same methodology as traditional animation. By taking advantage of paperless production, the studio saves time as each animator can now review their animation on-the-run without waiting for scanning for each pencil test.
Cut-out Animation: Between shadow puppetry or stop motion animation, Cut-out animation consists of breaking down a puppet into pieces that are moved independently over time. Since characters and objects are made out of many parts, the animator does not need to redraw them on each frame, but moves or distorts the parts to create the animation.