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Add final effects to the screen using the Turbulent Noise and Refract nodes.
As I want these elements to appear, if you remember here, my element will appear from bottom up, from bottom to up I will use the screen again and once again use an apply peg and create a new animation of my element. So as you can see, every time I need to go back and select my anchor point, but what I want is this to be from down. If I apply it on the composite, I will see it properly. So I want it down from here. Do here, for instance, on frame 70, let's go...okay, and as I want this to be a bit more bigger, I unselect animate and...okay. So now, I shall see my elements revealed by my mask. And once again, I want the alpha of the mask, the border, not to be...sorry, I touched the mike. So I want this not to be that straight here.
So next move is to create another different alpha. I'm gonna try another way of doing it, so I will use a turbulent noise and refract because I want to show something that we are able to use from now. So let's plug my refract here because I want the element to be mask and deform. So let's flag it and let's use a turbulent noise here. And I will put my turbulence here so that you can see it. And I will change the settings from, okay, let's say 15 will be enough, I will change the evolution from here. Where is it? Oh, so I make it appear. I've created it. So from here to here, here is my turbulence effects. And I will change the evolution so that it is going to move.
Okay, so what I want, I want this element to be seen through the refract. So if I increase the 8 of my refract, it should be seen. But as you can see, it is not because my refract uses the evolution between white to black of this element, but also using the alpha channel. And as you can see here, my turbulence noise has no transparency, no alpha channel. So what I want to do is I want to specify how many that I want the alpha channel to be the white part of my turbulent noise.
In order to do that, I will use a filter which is called Channel Swap and plug it to my element here and go inside the channel swap. And here in the channel swap, I can assign the alpha channel to be only the red, the green, the blue for instance. If I have red, green or blue, just like here, the luminance. So my alpha will be the luminance part of my element. So if I see that, you see that the black disappears and my alpha channel is now the white part. So if I plug it now here, I will create some element to be deformed with my refract, and I will adapt the turbulence.
So my elements will be totally deformed by it. And from now let's create a key frame. Let's say it will be 15 and 15. Let's jump to 0. Okay, and now what I want is a glow to appear above this. Okay, at the same time, so from here create a shortcut and here's 70, another, create two intermediate ones, okay. And I want this to be 0 and I want the glow to be a bit lighter, so 0 here, and 150, and okay. Let's copy these until here and reduce everything here. Okay, and everything of these will be seen through the shadowy part which I've created, so I will use a tone and make everything be shadowy with this.
So now I got this small panel, I got the big panel on the screen. All my elements are done.