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Add the Blur effect to a scene via the timeline.
Hi there, my name is Christina Halstead. I'm a 2D animator, currently living in Burbank, California. I am traditionally trained in hand-drawn, paper animation. and I've been using Toon Boom for about a year and a half, using that for digital, hand-drawn animation and for character Cut-out animation.
What I'm going to talk to you about in this series of tutorials is how to add effects to your scene, using Toon Boom Harmony Essentials.
Ok so the first effect that I'm going to talk about in Essentials today is the Blur effect. And I'm going to go ahead and add that. So what I'm going to do here is this is my Dog group. All the assets are inside this group right here. And there are a couple ways you can add effects to your timeline.
One way is to go to Add Layers, which is right here. And there's a drop-down and at the very bottom there's Effects. And that drops down further and you can see the different effects right here. That's one way.
Another way is to right-click on your layer. Go to Insert > and then you can go down to Effects that way. I'm going to go ahead and add the Blur. So you can see my character turn blue. That means there's actually an effect on the character.
And as we have selected, and it shows what is being affected by that. And as you can see, the character hasn't really changed. Even if I go into our Layer Properties right here and poke around... Basically you have your Radius and you have your quality of the Blur. If I move that around, nothing is happening. The reason that nothing is happening is because this is our Open GL view and it doesn't really show the effects. Where we want to go into is our Render view, right here. I'm going to go ahead and click on that. And you can see now that our dog is blurry. And I'm going to go ahead and put a Colour Card behind that, so we can actually see where his black lines are. And yup, he is indeed blurry. I'm going to go ahead.
You can see your parameters right here. I can increase that and make it more blurry. And decrease that back down to zero, which takes it away entirely.
You have also a quality of the blurriness. I'm going to turn the Blurriness up again, so you can see a difference. Right now it's on High. If I turn it to Low, you can see it gets much... The quality of it is just much lower. You can see some pixelation.
And basically, that means if you don't need something to be quite so detailed, quite so pretty, you can use the Low quality. It'll help on rendering time and help on the strain on your computer.
But if you're looking for something that's going to look real nice, we keep the quality high. And like most effects in Toon Boom, this can be animated over time using keyframes. And you won't actually see that happening in the Render view, if you did preview your animation, because Render view does not do animation, only the Open GL does.
So for instance, in this case, even if we did animate it, we wouldn't see it, because the Blur's not going to show up here. And the Render view is not going to animate it. You'd have to go into your preview. Render and Play, to see the Blur animation in action, before you rendered it.
And that is Blur.