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Completing the Stone Surface
Learn how to create tones and shadows, and search the Node library.
- 1. Introduction — 3m
- 2. Adding a Contour Stroke — 3m
- 3. Creating a Slanted Highlight — 3m
- 4. Creating a Golden Surface — 3m
- 5. Creating a 3D Effect — 5m
- 6. Creating 3D Edges — 4m
- 7. Creating the Stone Base — 5m
- 8. Completing the Stone Surface — 5m
- 9. Creating the 3D Stone Block — 4m
- 10. Colouring the Stone Stack — 5m
- 11. Creating the Outline — 4m
- 12. Final Tips — 2m
Hello, everyone, it's Davi again, and welcome to my tutorial part eight. Last time, we took a moment to plan ahead everything we are gonna do with our stone part here, so let's start. Since this is a whole bunch of techniques that we've already used, I think we can go and do this rather quickly, because there is nothing new.
So let's just go inside our stone group here, that is getting our original drawing and input. First, let's focus on the stone face here, which is this grey part that's facing the camera, and the little shadow behind our golden piece. So lets disconnect this one and let's do everything together. First, let's use an apply peg transformation to bring the original drawing back right behind our golden part in 3D here. We'regonna use our top view for that. And a really cool feature of Harmony 12 is that now we have this bar in here on our node library. And we can easily find any node that we are looking for just by typing. Let's just type peg in here and we have our apply peg transformation and also our peg and its connected in here and get our original drawing and connect it to it.
With the translate tool, and selecting our peg, let's send it back behind our golden stack. And you can see it in here. Now, let's expand it to create that stone face. And let's use some macro size for that. Again, I'm going to find the macro size using this bar. That, here it is. Its connected in here. Looks like something in the radius, let's try 5. It's not big enough, let's try 10. Let's try 15, too big. Oh that's good. Now, we need to make this yellow and make it grey, so let's use a color override for that. So again, override. Here we go. Let's put it in here. Let's find our yellow. Drag it in here, choose a new color, and it choose grey.
Now, I want to make that shadow right behind our golden part. So, again, let's use an apply peg transformation. Get a copy, but let's get a copy from here, because this one is already sent back so it's gonna make our life easier. And it's gonna peg too. Actually, no. let get it from here because this one is already making it grey. It's connected to the composite. And we're not gonna see anything because this is a copy. And this is gonna look grey and this is grey, so let's put a color scale here. Scale, there. Let's make it darker, so 0.8 is closer to zero. Now when you bring it down, you can see it.
And just because we planned this before, doesn't mean that we can't make up stuff as we go and just by looking at it, I really think that this shadow would look better if we made it bigger a little bit. So let's put another macro size. Let's expand it by two. There, that looks better. Finally, we need our black stroke around everything. The main reason that I like putting everything that I create inside groups and naming it is because we can just go back and use it again. And this is very helpful because you don't have to do the same thing over and over and it makes everything organized. We already done this black stroke, let's find it. Let's go up, and remember this black outline here was the first thing that we did. Let's copy Cmd+C, go inside our stone group Cmd+V to paste it. Then let's create another composite in here to bring everything together. And were gonna connect that same black outline group, which is the stuff that we just did. And it just works.
And of course it works. This is just the same thing that we did while we were doing this stoke in here. Whenever you're doing something that you know you're gonna use again, remember where you put it so you can just go back, copy and paste it and use it like we just did. On the next tutorial, we're gonna keep doing our stone part, but we're gonnaf ocus on that 3D perspective thing in here that really makes it solid and 3D.