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Learn how to plan your node system workflow.
Hello, everyone, it's Davi here again, and welcome back to my tutorial on Nodes, part seven. This time, we are going to start doing the final part of our tutorial, which is this stone piece here that goes behind our golden font. And since a lot of the techniques that I used to create these are the same ones that I used to make the golden part, I'm gonna take this opportunity to just go over the workflow that I used when I'm creating these node systems.
And First, I draw these without using any Nodes and then I just take a moment to plan ahead and do what I like to call thinking in Nodes. To create this inside my head for two reasons. First, we need to figure out if it's possible to, you know, create these systems and make Harmony do all this art for you. So it helps to just plan ahead. And taking your knowledge of Nodes and create each step of this, so you know it's possible. And second, because it's easier to do anything if you plan ahead. If you have everything planned, and you know every step you're gonna do. Once you start doing it, it's gonna be easier because it's all organized inside your head. So let's do that together.
First, let's just focus on the stone face here. And the stone face is just a copy of our original drawing. So it get the same shape. And we get this copy and put a apply peg transformation and a peg to send it back in 3D just behind our golden piece. And then we are gonna need to expand it. And we've expanded stuff before. We used a macro size. So that's gonna be easy. And then we are gonna have, on this case, a big A but it's gonna be yellow. And we know how to change colors. We just use a color override or a color scale. So let's just use a color override here to make yellow look grey.
Then we are going to do this shadow here that also looks pretty easy because it's a copy of our original drawing. And we're gonna use an apply peg transformation to send back and down with the peg. And then again use a color override to get this yellow and make it look like its darker grey. So it looks like a shadow. Finally, we are going to have this black stroke here to make it look cartoon-y. And this was actually the first thing we learned. It's pretty easy, it's just a macro size and a color scale with value down to zero so it looks completely black and we set it behind the thing we want this stroke to be.
So, this space here is already planned and it sounds like it's gonna work. So let's go over this part here, which is the 3D part. And we've already done this. We've done this when we're trying to make this golden face look solid. And it's just a whole bunch of copies stacked behind each other over and over again. And we can just use that same technique. But if you look closer, you're gonna see that we have these different colors in here. And we can use a color scale to change colors.
So we can just stack, let's just say 10 copies, and use a color scale here. And then another 10 in another color scale with a value even closer to zero. And another 10 in another color scale and so on. So we have these four colors going darker and darker because the color scale that we are using on each of these stacks are closer and closer to zero, making it darker.
Finally, we are gonna use that stroke around it, and again, this was the first thing that we learned, so this is gonna be pretty easy. And you noticed that we have these details here, but don't worry about it now. I'm gonna talk about it later, because it's something we haven't learned yet. On the next tutorial, we are going to take everything that we've just planned, and actually start doing. So, I'll see you there, bye.