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Learn some useful tips for your next reusable effects, such as planning, organization and node exploration.
Hello, everyone, it's Davi again and welcome to the final part of my tutorial on Nodes. Usually, when we are gonna do something like this where you create a whole bunch of node systems inside the groups that are being applied to a single drawing, you're doing this because you know that this is an effect that is gonna be applied over and over again on a whole bunch of different art. If this is just something that's just gonna happen once, I wouldn't recommend working like this, because you probably noticed, this takes a long time. This was only a good idea for me, because in my case, this font here, with this goldening and all these things are being applied all over my game. On the pause menu, all the menus and different languages, so it would be a lot of art to create by hand. That's why I created this, using Nodes in Harmony to make it draw for me.
Also plan ahead while you're thinking in Nodes and explore the node library and play with different Nodes to understand them so you can use them in your own systems. There's a lot of them and I only covered a couple, mostly the macro size, the color value, color override, the Cutter. And that's nothing. You can see how many Nodes they have. Also, keep your node view very organized. And this really helps you not to lose track of what you're doing, especially if you put everything inside groups, and name them. This is going to save you a lot of time because sometimes you need to reuse some systems like we reused the black outline here. And it's easier to come here and find it because its properly named, copying it, and use it again instead of creating the system from scratch.
If there's anything on this tutorial that you know how to do it better or in a faster way, or just a different way, please send me an email, so I can learn new tricks too. Thank you for watching this and I hope I'll see you again on a new tutorial. Bye.