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Video Transcript

Hi there, my name is Christina Halstead and this is a tutorial for Toon Boom Harmony Premium. And what I'm going to be talking about in this tutorial is how to do the Glow effect.

As you can see here, we've got our dog character. And this is his grouping, with all his assets inside. And I'm going to go ahead and go to my Node Library. And I'm going to use the search bar, which is pretty handy. And type in: glow, so we get our Glow effect right here. I'm going to drag it into the Node view. And I'm going to attach it to the scene.

There are a couple ways we can do this and a couple of different setups.

One setup, if you think you might want to offset the Glow effect, would be to create a clone of the group, by highlighting it, going to Nodes, and then cloning drawings and timing. That way, anything you do to this MASTER will be mirrored by this one right here. And then you would just attach the... You can see that it's actually affecting it right there. You would attach the second Glow matte to the Glow module and then the Glow module to the--or pardon me, the Glow node--and then the Glow node to the composite.

Another way of doing it, if you don't plan on using the... If you don't plan on moving the Glow effect around and then just keeping it squarely on the character, you can just create a second string from the MASTER to the composite. And you can do a... I use one way of doing the attaching, which would be attach the top and then attach the bottom.

Another way of doing that would be to hold down your mouse button and to hold down [Alt]. You'll see a little bracket pop up. And then what you'll do is you'll drag it over the line. You can see that they connect right there. Let go of your mouse and it stays.

So now we have our Glow Effect into our scene here. And you'll notice that it does affect the character, but it affects it kind of oddly. It doesn't look like much of anything. That's because you're looking at it in the Open GL view.

So we can see our character animated, but it's not going to show the effect properly. To do that, we go into the Render view, which is this little blue flower right here. And we have our Render view. And you can see that it's... It is highlighted in a way, but it's not glowing and doesn't look quite like much. So what we're going to do is we're going to turn on this Colour Card, so we can see it better. And we're going to go into the Layer Properties for Glow. And we're going to turn up the radius, so we can actually see a glow around the character. You can see it's in the inside as well. And we're going to go ahead and change that to a more fun colour, then plain old grey.

So I'm going to double-click on the colour bar down here. And we're going to turn it to Fluorescent green. And you can see the glow affect much better now. The more saturated and brightly coloured the glow, the more it's going to react. And so our character is clearly radioactive at this point. And we can go ahead and change the intensity. And pretty much at this point he's going into complete meltdown. Turn it down just a little bit. So you can see how our Glow effect is going.

And there are a couple fun things you can do with that. As you saw, you can change the radius or how far the glow goes. We can also do a fun thing, we can invert the matte. And that creates a cool effect, such as, say your character was standing in a doorway, there's a bright light behind them. It would be real cool to have it back lit like this. It's almost like he has a core shadow right in the middle.

If your character is just standing in front of any bright background object, this is a great way to cast that effect. And of course your character will be animated in front of it because it's all coming from one asset.

Another thing you can do is use the colour source. Which is another cool way basically, almost turns your character like into a night light. Like there's a, you know, light source from just within the character. It almost makes an actual 3D effect, which is pretty cool.

And also the brighter the colour the brighter the glow appears. I'm going to up the Intensity in there. There you go. Actually, it's blowing it out, all the white parts.

So that is how you use the Glow effect.