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Learn how to add the Highlight effect to a scene using the Node view.
Hi there, my name is Christina Halstead and this is a tutorial for Toon Boom Harmony Premium. And what I'm going to show here is how to use the Highlight effect.
So the first thing I'm going to show is in the Node view here.
We've got a peg and the character in a group. If you open up the group, you can see the little bits and pieces, all his bones and his art layers. Hop out of that. I'm going to show you how to get the Highlight in there now.
So we go into the Node Library. And there's actually a handy little search bar here. So I'm going to type in: highlight. And it's right here. What I'll do is I'll drag that into the Node view.
And just like a Cutter tool and a few other tools... Pardon me, effects and a few other effects. There are... This requires both an image and a matte to work. So I'll show you here how to attach it to your system.
There are two main ways: You can unhook your group from the composite, hook it up to the image node or image port and then hook up this port to the composite. And you can see it shows back up again.
There's a slightly easier way. And that is to click and hold on the node that you want to add, hold [Alt] and you'll see a little connector symbol show up, drag it to the line until it connects and let go of your mouse. And you'll see that it's now connected into the system.
Now for a matte, since I want to have a highlight around the character, I'm going to go ahead and clone the Dog group. And I'll do that by going up to the node's drop-down and selecting Drawing and Timing. That way, it'll match up; whatever this does, this will also do. That way, if I'm animating my character, the highlight will follow.
So I'm going to go ahead and attach this to the matte side.
And you can see that the character is now going to change colours, because it is now being highlighted. And because it's actually the same exact position as the regular image, the whole thing is highlighting. So what I'm going to do is I'm going to create a peg, by selecting the MASTER, the new MASTER and hitting [Ctrl + P]. And that automatically generates a peg. I'm going to go ahead and connect that to my scene peg, that way if I do move the character overall, everything will move with it and together. So then our MASTER here, I'm going to go ahead and I'm going to...
Actually what I'll do first is show you what's going on in the Render view. And you can see that my character is entirely highlighted. What I'm going to do is select the peg for the matte. I'm going to drag it a little bit. And you can see now that part of the character is unshaded. And it's kind of the opposite of what I wanted to do. So to change that I'll go into the Highlight properties and I'm going to Invert the Matte. And now, you can see that there is a kind of a dim highlight.
One of the things I can change in the parameters here is the Intensity. I'm going to go ahead and raise it up a little bit. There we go. Now you can see our character is clearly highlighted. Hard to see the black lines. So I'll go ahead and add a Colour Card here, so we can see the character a little bit better. This basically adds, well what it says, it adds a background colour to your Render view. And to any view really. In the Camera tab. So, there we go. t's a little bright. Turn that down a bit. Here we go.
All right. So, now you can clearly see our Highlight is working. And you can actually, if you want to, change the colour of that highlight. Right now, I'm going to up the Opacity. Now it's bright, super bright. I'm going to go ahead and... Oh let's say we want it to be... Let's say it's a sunset. So you'd kind of turn it a golden colour here. You can actually turn the Opacity down, just a little bit. There we go.
And so now our character... Let's darken this a little bit here. Just a wee bit. There we go. Now you see we kind of have a sunset glow to our character.
And another thing we can change here is the radius. Which basically shows how far that blurring light is going to go. The higher the radius, the more dispersed the light is going to be and the farther it will go.
Another thing you can do is you can Use the Matte Colour, which is basically the colour of the character itself. And that'll create kind of a weird effect around the character. It's more useful as Glow than it is here. At least in this situation.
You can also Invert the Matte in this case, so the whole character is just glowing.
And that's pretty much how you use the Highlight effect.