Was this video useful to you?
Rate this video from 1 to 5.
Get familiar with the concept of reusable effects and node system.
- 1. Introduction — 3m
- 2. Adding a Contour Stroke — 3m
- 3. Creating a Slanted Highlight — 3m
- 4. Creating a Golden Surface — 3m
- 5. Creating a 3D Effect — 5m
- 6. Creating 3D Edges — 4m
- 7. Creating the Stone Base — 5m
- 8. Completing the Stone Surface — 5m
- 9. Creating the 3D Stone Block — 4m
- 10. Colouring the Stone Stack — 5m
- 11. Creating the Outline — 4m
- 12. Final Tips — 2m
Hello, everyone, my name is Davi and I'm the Co-founder of the Indie Games Studio DigiTen from Brazil. We've developed the Dig a Way a 2D puzzle platformer game for mobile devices. And all of its art and animations were made entirely using Harmony. I'm here to bring you a tutorial on Nodes, and I'll be using as you can see, Harmony 12.
Harmony is of course an animation software. But that doesn't mean it's not also really good for creating static art assets for games or any other projects you might be involved with. I know I use it all of the time, and it's not just animation. A lot of that is because of what we call Nodes and Node View. If you're already familiar with previous versions of Harmony or Anime Pro, you probably know Nodes as Modules and Nodes view as Network view, but from now on starting on Harmony 12, that's what we'll be calling them, Nodes.
So there's a lot you can do with them. For me, the keys to experiment. Pick your favorite ones and try to come up with creative ways to combine them. And create systems that make Harmony draw for you. And there's only one way to find out what they do, it's just by trying out. If you know Dig a Way, or at least you've seen the title of it, and if not, here's a sample. You know that the font we use is very peculiar. It looks like it's made of gold on top of some kind of stone. And it's all on a 3D perspective. And it does look like we drew this, and we started off as actually doing that. But the problem we faced is that this font is going to be all over the game, and that will be a lot of work, and we were on a tight schedule.
And if that's not enough, the game would be also localized on many languages. And that just multiplies the amount of work. So this is an example of what I meant when I said make Harmony draw for you. I needed to create an automatic way to make Harmony do all that art for me, just by typing the text I want. And by manipulating Nodes, I created a system that does exactly that. All I have to do is type whatever I want, and that thing just come up. I can demonstrate that now. Let's go to here and type something else. And if I go to top, and go to render view, there it's done for me. So this is what I'm gonna be using as an example on my tutorial on Nodes. So I'll see you on part two. Bye.