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Introduction and Node View

Jean-Loïc shows you the result of what he will be teaching in this tutorial series. Learn how he manipulates the Perspective view, Node view and Node Library, and see which premade particle systems he will be using.

About the Author

Jean-Loic Fontaine

Name
Jean-Loic Fontaine

Title
Concept Artist

Company
Burrito Studio

Website
http://jeanloicfontaine.com

Jean-Loic Fontaine

Video Transcript

Hi, my name is Jean-Loic Fontaine. I am a concept artist at Burrito Studio, a video game company based in Montreal and today I am going to show you a bit of my work using particle system in Toon Boom Harmony 12. So, let's get into it. Here, I have a scene of Harmony open with an illustration that I made awhile ago, and I figure that it will be interesting to add rain falling from the sky as well as rain drops of water on the ocean, just to put a bit more life into the picture, and for that I'm going to use the particle system in Toon Boom Harmony.

So, just so you can follow a bit, I'm going to show you the end result. Here, I go. So that's the end result that I want to achieve. You can see right now quite a thick layer of rain in the sky, some behind the clouds, some more in front. I have also dropped the water on the ocean just to give it a bit of movement and life in the picture. And all that is made with particle in Toon Boom Harmony.


 
So, let's get into it. First of all, in order to understand a bit my thought process, now I've built a scene in the Toon Boom, I need to show you what the scene looks like in perspective. To open the perspective view, just go into Window > Perspective, and you can have the perspective window open. If you want to navigate in the perspective window, just press Space. You can also work it by clicking Ctrl and Alt and click here or zoom in by pressing Ctrl+Space or Ctrl+Alt+Space. That way by separating the image into three layers, it can seem like the sky, the ocean, and the ship, I am able to use particle in 3D space in front and behind each of the layers in order to create a bit more depth in my particle system.


 
So let's go back into camera view and let's tackle the other big window that I use when working with particle which is the node view. That we can see here. I think the node view is only available in the Premium version, so for the one who doesn't have the Premium version of particle system, I don't think it is available. But, anyway, let's jump into it. For one who never used the particle, the node view, sorry, it's a bit like the bones of your project. Each node represents an asset or an effect in the scene and they all follow a link to end up in a composite that will build all the scenes to a single image and to a video format. You can see right now that on the layer of my background, I can press "D" to disable it or "A" to enable it. Same thing with the water or the ship or the particle system in our here.


 
You can see if I enable it, you can see there's particle system here for the rain drop and some for the rain. And in order to use the node view, you need to add the Node Library, just like the same thing. You can go into Window > Node Library, and open your Node Library here. The Node Library is the database of all the node available in Toon Boom Harmony. There is tons of node that can do tons of effects, but I will mostly focus on the particle node here and most especially into the basic particle system just over here and the basic gravity particle system over here. Those are pre-made node network that I use quite often in order to build more complex particle systems. So I will jump into it into the next video.