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Video Transcript

Paint Tool.

So to access the Paint Tools of Storyboard Pro, you can go to the Tools toolbar and select its icon, which is this paint bucket. Or go to the top menu and select Tools > Paint or use a keyboard shortcut located at the side. Painting is as easy as selecting a swatch from the Swatches section, or changing a color if you like to change the color a bit. Then clicking on the close end of a drawing in the Stage View. So right away we can see that the eye was not closed zone, so it allowed paint to come in. If you'd like to avoid that problem, what you can do is from the tools property panel of the paint tool, you can click on this button here, which is the closed gaps button and select perhaps something like Close Large Gap. The tolerance for the gap can be changed in the field beside, either by using the slider that appears when you click on the double headed arrow, or by typing one indirectly. Now, if you try to paint the same zone, you'll see that it doesn't fill in the eye.

So the first property in the tools property panel for the paint tool is whether you want to have a Marquee or Lasso for your cursor. With the Marquee tool, you can paint both the line and the zone, so basically anything that is within the marquee frame. You can do the same thing with the Lasso too and in fact make a more precise selection.

The next selection allows you to choose between the regular Paint tool, or the Paint Unpainted or the Un-paint tool. So the Paint Unpainted allows you to very quickly paint zone that had not been painted yet. So if we just quickly hide Celina space suit and we change to the Marquee, now with the Paint Unpainted, I can select her whole head. But the lines will not get painted, because they were already painted. They were already painted black. So really quickly filled in any of the zone that did not have paint in it.

The Un-paint tools, of course, does the opposite. If I select all of these fills, everything will disappear because it will un-paint both the black lines and the zones. You can use the Marquee tool just like a Lasso tool to click in just those big regions, so that also will un-paint specific areas. Let's all undo all that and go back to the regular paint tool.

The next option is the Apply to Visible Joints buttons. If I click this and I turn on same as costume again, you have to notice that the zone for her helmet and the zone where her face is, overlap. So if I decide to click on her helmet layer, and then click in the center of both these two zones, you'll see that they're both painted and we know this because we can see it in the Thumbnail View. Even if I have her space suit, you can see that her face was still painted because it was directly underneath the same zone as the helmet. I'll undo that as well.

So the next options apply to bitmap layers, which we don't have any up here. So I'll create one quickly by clicking on the Add Bitmap Layer button from the Layers toolbar. Then what I'm going to do is just quickly select the Brush tool and create two different squares. So I'm going to create one with two different texture brushes. So I'm just going to grab the Paint tool again, and actually for this example I need a second color for the fill, so maybe something like that. Then I'm going to zoom in a bit so that you can at least see these examples. So in the tools property panel, what I'm going to do is bring all the sliders down for the bitmap options to start like that. So I'm going to fill these two rectangles, and right away we see something funny. We see a white border, separating this fill from its outline and this is in both cases.

And this has something to do with the alpha. So if I undo that and I increase the alpha and I repaint these layers, you'll see that automatically something has happened. And that's the fill now comes all the way to meet the outline. The alpha has something to do with how many transparent pixels there are between a bitmap thumb and bitmap outline. So I'm gonna undo that one more time. So now if you look at the maximum overlap and we increase it, let's say it's the maximum, and we fill these two rectangles. Something else has occurred and that's that not only does it color beneath the border surrounding it, but it blends better into the border. Sometimes coming quite far in and over the edges of that border to create a nicely blend. Because if you remember even with the alpha being higher, you still see kind of a weird white border going around. And in here you can see that there is kind of like a white, holes or spots around the border as well. So that maximum overlap is the overlap between these two colors and how much allowance there is for an overlap. So the color tolerance really only takes it back to when you're repainting a zone. So if I select a different color and then fill in these zones one more time, you'll see that you can still see the previous color that was there before. So it didn't do a very good job repainting that zone and that's because the tolerance right now is extremely low, zero. If we then undo that again and increase the color tones to the maximum, which is 50 and try that again, you'll see that the blending looks much better.

And the last and final option is the Anti Aliasing. So let me actually make those wide again so that you can see the best example here. And maybe even bring the outfit down a bit. So right now there is Anti Aliasing applied to this fill. So even though you can kind of see some jagged pixel-y lines, relatively speaking they are not that bad. There is sort of a soft thing going on. So if I undo that and then turn the Anti Aliasing off, and repaint the inside of that rectangle, now you'll see what happens when there is an Anti Aliasing, and that's why there is quite a jagged edge and with these little steps surrounding this fill.