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Learn how to set the default bitmap resoultion for the whole project or a single layer by using the Bitmap Resolution tab.
Project Properties - Bitmap Resolution Tab.
So to access the Bitmap Resolution Tab, you have to go back to the top menu and select Storyboard > Properties, and from the Project Properties windows, select Bitmap Resolution. So what we do in this tab is set the default resolution that a bitmap layer is created at. And all of these values are based on whatever selection we make for our project resolution in the Project Resolution tab.
So if I change this to NTSC and then click OK, you'll see that if we go back to the Bitmap Resolution Tab, the Project Resolution now is NTSC, which is 720x540. So at the moment, the Default Canvas Size is double that of the Project Resolution, which can be good if you're planning to zoom out using your camera in your storyboard. That means that it will fit beyond the camera frame.
Another thing that you could do instead, in fact, is keep your Default Canvas to 100, so that is exactly your camera frame size, but that changed the default pixel density so the resolution factor to double. And that's actually pretty good for zooming in, because that means that as we zoom in, we're actually going to have double the amount of pixels in the same area, which will be good, so that if we zoom in twice as much, it will still look as sharp as if we were still at our default camera distance.
So to make this more clear, let me show you some practical examples in the Stage View. So I'm going to create a bitmap layer, and then I'm going to right-click on that layer and select Change Bitmap Resolution. So right away, you can see that you're also able to change the bitmap resolution for a single layer. So the difference being obviously that what we did in the Storyboard Project Properties was to change the Bitmap Resolution for every single new layer that's created, whereas, this is just for this individual layer.
So let's keep all of these values the same. So the Canvas Size, we're gonna keep at 200%, and the Pixel Density, we're going to keep at 100%, and I'm going to click OK. And actually, I'm going to rename this so that we can keep track of what's going on. So I'm going call this "2x_canvas". And as I use the keyboard shortcut 1, I can zoom out in the Stage View. And you'll notice this blue dash line that's running around the perimeter of the camera frame. And this is actually the canvas size for this layer. So like I said, it's double the size of our project canvas. And what this means is that if we then draw with the bitmap brush on this layer and, in fact, even draw all the way up to here, then if we zoom the camera out some place in our animation, we'll be able to see all the stuff around, so, for example, a cityscape or a landscape. You can start with a tight shot and then zoom out and not worry about having to then all of a sudden stretch this canvas, which will then pixelate all the elements on it as a result.
So let's create another layer. And this time, let's change its Canvas Size to be 50% of the Project Resolution and click OK. And as you can see, unlike the other layer that had a blue dotted line to indicate its canvas size twice the size of the project frame, you can see that's actually half the size or 50% of the size. So I'm just going to rename this quickly so we can keep track of what's going on. So let's name this "half_canvas". And let's zoom in and try to draw another stroke. So as you can see, that stroke gets cut off. I'm not able to draw past that 50% canvas size. But you will know that the resolution of both strokes, whether drawn on a canvas that's twice as big as the project size or half the project size, looks the same.
So now let's create a third layer. And once again, select the Change Bitmap Layer Resolution option. And this time, let's change the Pixel Density Resolution Factor to 50% and click OK, and then I'm going to rename this quickly to "half_res".
And if you zoom out, you'll be able to see that it has a canvas size, double the size of the camera frame once again because we didn't change that, but that's not our concern in this case. What we're concerned about is this, and that's how pixelated the stroke looks compared to the other two strokes that had a 100% resolution factor. And let's create one last layer. And let's change the Resolution Factor to 200. And name it "double_res".
And this time, if I draw a stroke, I don't know if you can see this but it's actually finer, than either of the two strokes that were created before. So there's a 200% resolution factor. This is 100% resolution factor and this is 50% resolution factor. And lastly, if it wasn't obvious already, we can tell that these four newly created layers are bitmap layers and not vector layers or 3D layers because of this blue bar that appears from the side.