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Learn how to add the Transparency effect to a scene using the Node view.
Hi there, my name is Christina Halstead and this is a tutorial for Toon Boom Harmony Premium. And what we're going to talk about here is how to use the Transparency effect.
And what we're going to do, you can see our system right here in our Node view. Here is the DOG_MASTER, which has all the assets inside and its peg. What I'm going to go do is go into my Node Library. And there's a nice little search bar right here. I'm going to start typing in: Transparency. It should come up right away. And what I'll do is I will drag it into my Node view and drop it.
There are two ways to add things in the Node view. One way is to disconnect the image and attach it to the input node for the effect. And then drag the output node into the composite. And you can see the character is back again. And you can see that he's being affected by that Transparency effect.
An easier way, I think, of doing things is to drag it onto the line, by holding down your mouse button and to hold [Alt]. You'll see the little icon for attaching it. And you'll see when you bring it over the line, it kind of snaps into place. And you can just release your mouse button and the character will be affected. You can tell that it's being affected by the blue colour. And when you unselect that, you can see that he is being affected by the Transparency, but it looks kind of weird. And the reason it looks weird is because we're in Open GL view. We're going to go ahead and switch to the Render view. And now you can see the character is a little dim here; he's a little darker. That's because our background is black. I'm going to go ahead and turn on my Colour Card and make the background grey.
So the Transparency tool is really simple. It only has one parameter and that's the value of the transparency.
Now transparency is different from opacity, because opacity is how not see-through a character is. asically, how solid the character is. Whereas transparency is how see-through the character is.
So right now we're at 50%, so half-way. So obviously, like I said, transparency means how see-through he is, so the higher the number, the more see-through the character is. And likewise, the lower the number, the less see-through the character is. Which is the exact opposite of opacity.
And like many effects in Toon Boom, this can be animated over time, using the value scale and putting it in your timeline with keyframes. And that can change.
You won't see the animation in your Render view. It does not do animation. If you want to see the animation, you would go back to your Open GL view. And that's how you would be able to see the movement of the transparency values through the timeline.
And that's how you use Transparency.