Toon Boom Webinars

Upcoming Webinars

Drawing in Toon Boom Harmony Premium
— Hosted by 

Are you looking to learn some tips and tricks to drawing in Toon Boom Harmony? Join us for this webinar and see how illustrator/animator... Read more

  June 8th, 2018 at 2:00 PM to 3:00 PM (EDT)

Previously Recorded Webinars

Storyboard Pro and Harmony working in a unified pipeline
— Hosted by Christina Halstead

This webinar demonstrates how to bring in a project from Storyboard Pro to Harmony. We will also discuss the differences between a cut out... Read more

Storyboarding and animatics for Gaming
— Hosted by Mark Simon

Cinematics in games are mini-movies. Designing shots for game cinematics is as important as it is for feature films. Discover the tricks... Read more

Storyboarding for Live-Action
— Hosted by Mark Simon

Do you draw, or want to draw, storyboards for live-action projects? Mark will share with you the secrets of Storyboard Pro and how it will... Read more

Storyboarding for Animation
— Hosted by Mark Simon

Discover the secrets to improving the speed and quality of your animation storyboards. Read more

Exploring Animation Techniques & 3D Integration in Harmony
— Hosted by Michael Wiesmeier

In this webinar Michael will explore animation techniques and 3D integration in Harmony. He will show us how to work in all animation... Read more

Exploring Advanced Animation Techniques in Harmony 12
— Hosted by Francisco Del Cueto

Hosted by Toon Boom CTO Francisco Del Cueto, this webinar will show you advanced tools and special effects capabilities in Harmony that can... Read more

Games Development Using Harmony and Middleware for Unity

During the webinar, Marc-Andre will show you the basic principles to using Harmony to make 2D assets for games. Learn about games bones,... Read more

Pre-Production using Storyboard Pro and Flix from The Foundry
— Hosted by Yiotis Katsambas

Join us for a webinar presented by Yiotis Katsambas of The Foundry in which he showcases the advantages of using FLIX in connection with... Read more