With over 25 years of experience in 2D animation and working with major animation studios globally to bring their ideas and amazing stories to life; Toon Boom has made its mark in creative storytelling. If the past couple of years has taught us anything, it is that today does not define us, it is our ability to be agile and adapt to tomorrow that counts the most. For Harmony 21 we are broadening our horizons and sharing some of our 2D animation capabilities as well as some new features specifically designed for game development. Unlimited 2D drawing functionality, limitless animation features and one click for animation import into Unity; We want to show you what Harmony can do for your 2D game development.
Aug 10, 2021
Price Adjustment / Coming September 7th
On September 7th, Toon Boom’s licensed products will be subject to a price adjustment up to 2.5% in comparison to our previous year’s MSRP.
Apr 27, 2021
Apple M1 Chipset & Toon Boom Software
Apple is in the process of transitioning their line of macOS computers to a new ARM-based hardware architecture. The first Macs powered by the Apple M1 chipset were released on November 17, 2020.
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Power and Creativity for 2D Gaming
Benefits of Harmony for game developers
« Harmony allows our artists to draw, rig and animate our characters all in a single application. This speeds up the animation process and allows us to produce better results. The Harmony Gaming SDK then allows us to import the animations into Unity at the click of a button. »
« I find Toonboom to be the most flexible animation software for crafting non pixel art sprites. It has the tools for both complex cut-out animation and classic hand drawn animation which allows us to approach every animation in the most impactful and time efficient way. »
Harmony Premium Unity SDK
Our Harmony Premium Unity SDK is a proprietary plugin you need to install inside your Unity project in order to be able to import your assets. Once you downloaded our package, please refer to the Unity .unitypackage documentation to import the SDK.
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