With Toon Boom Studio, animating a picture of yourself or any other bitmap image is now possible.
Many animators have a dream of, one day, starring in their own movies. With Toon Boom Studio, animating a picture of yourself or any other bitmap image is now possible.
It all starts with that single click when you take a picture that you want to animate. The process is simple, as you take your picture, try to figure out what kind of movements you’ll perform in your story. Take as many photos as you need. For example, if you wish to have a talking character, you can create different head expressions.
Once your pictures are taken, you have two choices:
In previous versions, Toon Boom Studio only gave you the option of importing and vectorizing images. You can also choose the style of this vectorization.
This new feature will allow you to retouch imported bitmap images using the Toon Boom Studio drawing tools.
Once your bitmap images are imported, you can now modify them. In this example, we loaded a textured cat.
Once all your parts are placed on separated elements, you’ll now have to set the pivot points. Use the rotate tool and move the green circle where you want the rotation to take place. If you wish, you may connect all your elements to a Master Peg. But it is not necessary to add Pegs to all elements since Toon Boom Studio allow you to create keyframes directly in an element layer.
Animating a character made from pictures is not different from moving vector body parts drawn directly in the software.
Of course, bitmap images are heavier than vectors. Depending of the number and the size of the files you import, you may have to deal with some performance issues.
A trick to help you is to go to the Preferences > Display and unselect the Smooth Texture and Bitmaps option. This option only affects real time preview meaning the bitmap images will appear to be more pixilated inside the camera view of Toon Boom Studio but the end result will be the same quality.