From the beginning, Toon Boom Animation’s Storyboard Pro was designed to resolve the problems associated with using unspecialized toolsby providing an intuitive, non-intrusive technology. This technology is compatible with any type of production tool and is designed to meet the needs of Movie producers, Cartoonists, Games developers, Broadcasters and CGI developers.
With Toon Boom Storyboard Pro an artist can create a complete storyboard from script to a complete animatic with camera moves, easily and in real-time.
Every artist has different needs and often uses different processes to complete his task, Storyboard Pro was designed to respond to these needs and yet be very easy to use. To get the most out of Storyboard Pro whether you create or revise a storyboard, you need to understand how to optimize the product to ensure peak performance at all times. In this article we describe the following tools so that you will understand their advantages and benefit from their use:
If file size and speed of use are concerns, there are a few things you can do to optimize your project.
To optimize your current project:
When using any of the playback options in Storyboard Pro, the software has to calculate the positioning of all the *.tvgs (Toon Boom vector graphics), the file format that is created from all your drawing strokes. This calculation tends to slow down the rate of playback. There is, however, a way to circumvent this problem.
The programmers at Toon Boom have created a second file format: the *.tvgo (Toon Boom vector graphic optimized) that has all the pixel position information precalculated. Using these drawings should significantly speed up the playback process.
To use the Create Optimized Drawing feature:
A progress bar appears as the software creates the cache. Another message box will appear to let you know when the process has been successfully completed.
In Toon Boom Storyboard Pro, all the strokes that you create with the Brush tool are vector elements. There are basically two kinds of brushes:
Because they are using a bitmap image mapped inside vector strokes, texture brushes use much more memory and processing time than brush strokes filled with colour. Therefore it you wish to make your file size lighter and your drawing speed faster, use only regular brushes to draw your scenes.
If you do choose to use texture brushes, is it important to use a reasonable size bitmap for your texture brush.
In Storyboard Pro, strokes inside a layer are independent. You are able to select a specific stroke and edit its position, scale, rotation, skew, colour and so on, whenever you want. However, this flexibility increases the amount of memory and resources used by the software, especially when you have a lot of strokes in your drawing (which frequently happens when you sketch).
In the Project Optimization intro, you learned that you could flatten all your drawings in one go. However, you can retain partial flexibility and still minimize file size and resources needed by consciously flattening certain drawings as you draw, or even by selecting them after they have been drawn. The Flatten option takes all strokes of the same colour with overlapping areas on the same layer and flattens them together to create a single drawing with a vector contour.To flatten strokes as you draw:
Toon Boom Storyboard Pro allows you to create storyboards by importing scanned images or bitmaps drawn in another software. During the import process, images are vectorized and placed in a new scene in a vector bounding box as a bitmap fill. The bitmap image’s resolution can affect your project’s file size and the speed at which the software functions while handling your project.
When importing bitmaps into your storyboard there is rarely need to use a high resolution. This will not increase the quality of your PDF or animatic. You should import bitmaps with a resolution close to the project resolution. For example, in an NTSC project, using a bitmap with a 720x480 resolution or a 72dpi quality will be sufficient.