Once a storyboard is done, there are several reasons to send it to a Non Linear Editing system.It could be to complete the animatic in a real editing suite with a direct return on TV, or it could be to use it as a pre-editing map to replace the storyboard scenes by the final materials (shot in live action or rendered from a 2D or 3D software).
It is possible to export your storyboard project and preserve the timing, motions and sounds edited with Toon Boom Storyboard Pro, and export this directly to Apple Final Cut Pro using EDL format or to Adobe Premiere, Avid Xpress or Sony Vegas using AAF format.
This article will explain how to export your storyboard in EDL, AAF or XML format and how to use the conformation feature with Apple Final Cut Pro 6.0.2 to 6.0.6.
Select File > Export > EDL/AAF/XML to open the Export to EDL/AAF/XML dialog box.
There are several options available in the Export to EDL/AAF/XMLdialog box. First, select where you would like to save your storyboard project on your drive in destination path. You can type in the exact path or use the folder icon to browse a specific place on your system. You should create a folder to place your export project since Storyboard Pro will generate several files during the export.
In Export Type, select which format should store the timing information (timecode for panels and audio tracks). The format will be chosen depending on the destination application:
Apple Final Cut Pro
In EDL, if you are using audio elements more than once in the timeline, FCP won’t be able to reconnect the medias. AAF is supported in FCP with a plugin from Automatic Duck.
Adobe Premiere Pro
With EDL, media will have to be linked manually one by one. Premiere Pro on Windows cannot open AAF coming from MacOS (and AAF is not supported on the MacOS version of Premiere Pro).
If your editing system is not in the list, check its specifications to verify which format can be imported in.
In Export Range
In the Movie Information tab:
Enable the Open folder after export option to open the folder when the movie clips are ready.
Click Export to start the rendering of the QuickTime movie clips.
Refer to the third party software’s user guide to learn how to import and use the EDL/AAF/XML file.
Refer to the Storyboard Pro 2 User Guide to learn more about the Export to EDL/AAF/XML dialog box options. You can access the user guide from the Storyboard Pro 2 Help menu.
In Storyboard Pro, you can export your storyboard project to Final Cut Pro 6, an Apple third party editing software, edit it, and then import the changes back into your Storyboard Pro project using the conformation feature. The conformation export will produce an XML file containing all your animatic project structure as well as images of your panels. You can then import it into Final Cut Pro and it will recreate the animatic.
In the top menu, select File > Conformation > Export Project to open the Export Project dialog box.
In the Destination Path section, click on the Browse button and locate the folder to export your files to.
In the Options section:
Enable the Open folder after export option to open the folder when the files are ready.
Click on the Export button to start the process.
You can also choose to export only tracked panels or a specific selection of panels. Refer to the Storyboard Pro 2 User Guide to learn more. You can access the user guide from the Storyboard Pro 2 Help menu.
Once you have imported your project’s conformation XML into Final Cut Pro 6 and completed editing, you will need to export it once again as an XML file to bring it back into your Storyboard Pro project.
Refer to your third party software’s user guide to learn how to export the animatic project in an XML file format.
You can only re-import a modified conformation XML file into the original project from where it was first exported.
To import an animatic:
The Report section displays information relative to the conformation process. If an error would happen during the conformation process, this is also where the details relative to this error would appear.