Cut-out and Bone Animation – Flow of Movement

Montreal, Canada - July 20, 2012

A question was recently asked by one of our Toon Boom Studio users, “What is the difference between Cut-out and Bone animation?” This short series explains those differences.

The most prominent differences between these two styles of animation are:

  • The way a character is rigged
  • The flow of movement in the animation
  • The length of time it takes to animate

The first part of the series dealt with the way a character is rigged.

In the second part of this series we explain the flow of movement.

Flow of Movement

In Cut-out animation, when you want to, for example, animate a piece of cloth or a character’s long hair, you need to cut each portion that is going to be distorted, separate them into layers and animate each part individually.
In Bone animation you can draw a bone chain directly in the object, adjust it to fit the shape of the object you want to animate and then pick each point to be deformed.

This video shows the difference between both techniques.

With bone chains it is easy to select the specific parts that you want to animate in the character. In this video you can see that the chains are drawn only in the hair and in the cloth and not in the rest of the character.

For further detail on how to animate using bones, read the Toon Boom Studio – Bones animation tutorial

Coming soon… Time to Animate

Find out more useful techniques and info with our Toon Boom Studio Animation Resources